![]() On 5 August 2021, the company was acquired by Saber Interactive, a subsidiary of the Embracer Group.ĭuke Nukem 3D: 20th Anniversary World Tour Since the success of Ion Fury, the company started the annual event Realms Deep, where it would not only showcase in-development projects, but focus on spotlighting independent productions by smaller teams and the community of the so-called "boomer shooter" games. While 3D Realms has since focused on internally developed games, it would (co-)publish third-party AA and indie projects, such as Cultic and Ripout. The CEO position was taken by Frederik Schreiber, while Scott Miller was initially an advisor before fully moving to the relaunched Apogee Entertainment by 2021. On 3 March 2014, the company was acquired by the Danish investment firm SDN Invest, and became the publishing-oriented sister company to Interceptor Entertainment (today Slipgate Ironworks) and moved to Aalborg, Denmark. The Duke Nukem IP would also eventually be sold to Gearbox Software. In September 2010, Gearbox Software picked up the development of Duke Nukem Forever and published it on 9 June 2011, with the development cycle totaling at an unprecedented 15 years. On, amid financial difficulties, the company laid off its development team. ![]() Meanwhile, they were developing Duke Nukem Forever in-house, the process of which became infamously long and troubled. However, in late August of 1994, 3D Realms was born, and the four next-generation 3D games that Action had under production - Duke Nukem 3D, Shadow Warrior, Blood (eventually published by GT Interactive) and Ruins: Return of the Gods (later cancelled), all of which used the Build engine - moved under the 3D Realms label.Īfter their successes in the 1990s, the company would produce titles developed by other companies, most notably the first two Max Payne titles and Prey (2006). Originally, Action Entertainment's 3D games were going to be published under the Apogee name. ![]() In fact, 3D Realms has never had a game budget or used a spreadsheet for budget planning - they only had expense tracking. Next came Duke Nukem 3D (1996), the first 3D installment in the series.įinancially, 3D Realms was able to self-fund internal development of entire projects. This was the first shareware game to get on the cover of a major gaming magazine (the now-defunct Computer Game Player). created a new division, 3D Realms Entertainment, with the goal of developing 3D action games.ģD Realms' first title, Terminal Velocity (1995), developed by Dallas-area developer Terminal Reality, was an arcade-style, fast-paced fully 3D futuristic flight combat game. Interceptor said last week that it produced the new Duke Nukem game "in good faith", but the companies involved are yet to comment on ongoing legal wrangling.In 1994, Apogee Software, Ltd. 3D Realms signed away almost all rights to Duke Nukem in 2010 when Gearbox took on the notoriously troubled development of Duke Nukem Forever, and Gearbox is, therefore, suing both 3D Realms and Interceptor for trademark and copyright infringement as well as breach of contract. The purchase is particularly interesting as Interceptor is behind Duke Nukem: Manhattan, a game which has brought Gearbox's legal team out in force. Its first project was Duke Nukem 3D: Reloaded, a fan remake, and its first major commercial release was last year's Rise of the Triad. Meanwhile, new owner Interceptor is a Danish indie dating back to 2010. In addition to its own properties, which it has shown a willingness to license to companies like Devolver Digital and Interceptor, it is fondly remembered as an important 1990's publisher under its former name Apogee Software, mainly for bringing us Wolfenstein 3D. The brand itself is very valuable, and we want to ensure the survival and return to the level at which it is renowned," he said.Īlthough best known these days for Duke Nukem, 3D Realms was founded in 1987 and is also responsible for Commander Keen, Rise of the Triad and Shadow Warrior, among others. "With this acquisition, we aim to strengthen 3D Realms and protect the legend that it is. Schrieber's comment followed a statement from Mike Nielsen in an interview with Danish newspaper Børsen, in which the Interceptor partner is listed as Apogee Software and 3D Realms' new CEO. "We will be giving an official statement tomorrow," the executive said, so expect an update during the Europe and US business hours overlap. Interceptor CEO Frederik Schreiber confirmed the news on Twitter. Duke Nukem creator 3D Realms, otherwise known as Apogee Software, is now the property of Interceptor Entertainment, the developer behind Duke Nukem: Manhattan.
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